We went back is a time looping horror game in which you wake up in an abandoned space station utterly alone.
Locked door space station.
This is probably where you ll be doing the most of your hacking.
Forces the door to close even if the is a mob in the doorway.
Pick up audio log 14 and audio log 15 in this room then exit and go left to the other end of the hall to find a locked door with a panel on the right.
You can actually use just the v3 to unlock both ground and space doors but v2 will only unlock those on the ground.
Remember cutting power to the door will stop everything else from working.
The exact same kinds of rooms spawn in each.
It s one of the pieces fallen off of the space station with c7 written above the door.
Anyway the exact place you re looking for is the c7 air lock.
The exit door is locked and you must find a way to escape what lurks within.
The longer it s kept open the more likely it ll suddenly close.
Wires are randomized at the start of each round but are standardized throughout the station e g.
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Both internal and external access airlocks are hackable.
In many cases if you return to an area depending on the chapter the bins lockers will be unlocked but the.
Hold a multitool in your active hand and click pulse to pulse a wire or hold wirecutters and click cut to cut a wire.
The door may also close on its own if forced open for too long.
Electrified doors will shock people that try to open or interact with it in any way unless they are using insulated gloves.
Unlocking a door is either a puzzle or depends on which chapter you re on.
Screwdriver the door again to shut the panel.
Without spending any units.
Slide the two nodes on the panel to.
In the 1979 spy film moonraker james bond dispatches the villain hugo drax aboard his own space station by first shooting him in the chest with a cyanide dart then pushing him out an airlock into space take a giant leap for mankind.
The space helmet is in one of them and the space suit is right next to it.
Every orange wire might toggle the bolts.
Go inside and check the lockers on the right.
Only one door of the airlock opened at a time and the middle chamber of the three would always contain a vacuum to minimize traces of the exterior atmosphere reaching the habitat.